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we are

Spilt Milk Studios

don't cry over it

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For the first decade of our existence, we acted like a traditional indie studio, going from idea to idea, opportunity to opportunity, and we had no small success doing so! An invaluable asset built over that time is our expertise and reputation. But now we're focused on the next ten years.

We're making games for a global audience, and are driven by an inexorable moral imperative around how we build this company, and the kinds of games we want to make.

Us: Community - Diversity - Curiosity.
Our Games: Multiplayer - World-Building - Adventure.

These pillars guide us as we grow, nuturing people, processes & talent so that we leave the world a better place than how we found it. It's literally the least we can do.

what we are about

Multi-Player

Playing with your friends or making new ones, competing, cooperating or colluding... games are always more fun with people.

Heartfelt Action 

Games are entertainment, but they also have the power to move you, and are unavoidably political. We make games with our eyes open.

Community

People are what makes games special. The team of developers who make them, to the hordes of players who enjoy them, and everyone in between. We believe in sharing that passion, being open about development, and fostering a wonderful space for people to play together.

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meet the humans
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creative director

Andrew Smith

Andrew is the founder, CEO and Creative Director. He has been making games his entire professional life, and is a published comic book writer. He also won a games-themed bake-off competition with an 'Ocarina of Key Lime Pie'?! 

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community manager

Kieran Franklyn

An experienced streamer and constant good vibes generator, he once read so much manga in a single day that he forgot about the concept of colours. Don't ask what sauce he put on his chips on that fateful day...

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junior QA

Anthony Langston

Only saw The Matrix and Fight Club this year (making certain team members feel very old). Hates tomatoes, apart from on pizza... there's a theme here. Loves to get lost in anime, open-world games and restaurants, the last one because there's always something interesting going on in the kitchen.

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technical director

Tommy Thompson

Tommy Thompson (on the left) is our Technical Director, working to make sure all of our code and tech is up to snuff, and that our wonderful team of coders are supported and mentored to grow and level up as fast as they want to! Tommy has been running a YouTube channel about Gamedev & AI for 8 years now!

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senior designer

Steven Hatchard

Spends far too much time painting miniatures and puts hot sauce on things that probably shouldn't be subjected to such spice. The menagerie of animals he rescues often guest star in standups.

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non-exec director

Nicholas Lovell

A Game Director and Monetisation Design Consultant with decades of experience, he helps us with the strategic side of the business. His love for boats and sailing is surpassed only by his passion for Car Wars.

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principal artist

Kat Aa. Strømsvåg

That one weird 3D Artist who loves optimising! Kat worked in education for 6 years and therefore counts themself as 600 years old, mentally speaking. They love dogs the most but other animals too, nature in general, and very specifically "funny-looking" plants.  Google 'Stephania Cepharantha' at your own risk!

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concept artist

Deven Posedel

Deven - or Donnie - loves cute things. They're his jam, you could say. To go one further, drawing is his peanut butter. He strives every day to make the greatest sandwich possible out of the two.

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    junior 3D artist

    Tahlia Smith

    Tahlia is our new Junior 3D artist and loves to travel! Her family are from the Apennine Mountains in Central Italy, which means you have to travel up the mountains to get there! How adventurous!

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    principal coder

    Simon Roth

    Simon is our new Principles Coder and runs a community garden! His neighbour’s cat is also stalking him… I wonder if those two things are connected somehow?

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    junior audio designer

    Benjamin Harper

    Loves Ryan Gosling and cookies, hates cheese except on pizza. He has such strong opinions on music that he once sat in a corner of a club listening to Bonnie Tyler on his headphones rather than listen to the DJ. Holding Out For A Hero, in case you were wondering.

    contractors

    We're a small core team but we work with a great bunch of contractors across all disciplines. Special shoutouts to:

    Andy Grier, Phi Dinh, Jacob Briggs, Simon Roth, Sid Harthan, Moo Yu, Ewan Brock, Gavin Harrison, Alice Duke, John Aggs, Jon Denton, Jade Law, David Meikle, Gavin Spence and Damion Sheppard.

    interns

    We do everything we can to support and nurture the future talent of the industry. We work with CAPA,  ELAM and other institutions to place students in our company, working on real projects, and ending up with their names in the credits of actual games. Big love to all those we've worked with so far:
     

    Alexandre Scheurer, Ashley Erickson, Brooke Cilley, Chris Naing, Connor Walls, Edward Baptiste, Ellie Vong, Ellis Devonish, Emily Carlson, Iliana Meletiou, Jacqueline Wick, Joan Bambery, Larissa Lee, Lina Widodo, Mason Kowalski, Maxwell Shapiro, Nicole Puscas, Olivia Myers, Raiyana Haque, Xavier Adams & Zeda Bartlett-Duhr.

     

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    Our Studio

    We are a part of the tentacle zone, we work in a game focused co-working space in the centre of London.

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