Spilt Milk Studios
don't cry over it
For the first decade of our existence, we acted like a traditional indie studio, going from idea to idea, opportunity to opportunity, and we had no small success doing so! An invaluable asset built over that time is our expertise and reputation. But now we're focused on the next ten years.
We're making games for a global audience, and are driven by an inexorable moral imperative around how we build this company, and the kinds of games we want to make.
Us: Community - Diversity - Curiosity.
Our Games: Multiplayer - World-Building - Adventure.
These pillars guide us as we grow, nuturing people, processes & talent so that we leave the world a better place than how we found it. It's literally the least we can do.
what we are about
Playing with your friends or making new ones, competing, cooperating or colluding... games are always more fun with people.
Games are entertainment, but they also have the power to move you, and are unavoidably political. We make games with our eyes open.
People are what makes games special. The team of developers who make them, to the hordes of players who enjoy them, and everyone in between. We believe in sharing that passion, being open about development, and fostering a wonderful space for people to play together.
meet the humans
junior 3D artist
Tahlia is our new Junior 3D artist and loves to travel! Her family are from the Apennine Mountains in Central Italy, which means you have to travel up the mountains to get there! How adventurous!
Tommy Thompson (on the left) is our Technical Director, working to make sure all of our code and tech is up to snuff, and that our wonderful team of coders are supported and mentored to grow and level up as fast as they want to! Tommy has been running a YouTube channel about Gamedev & AI for 8 years now!
Danielle is our Associate Producer, helping us manage projects, stay on track, scope correctly, and make sure the business, team and projects are all running smoothly. Will organise for what she calls fun. Seriously, don't leave her alone in your house... unless you want your socks arranged by colour.
Apart from being a brilliant programmer helping us make brilliant games by day, she even programs in her dreams and maintains that somehow the dream version of her is smarter than the irl her. But that's not possible, right? She also likes to name her pets after Pokémon.
Only saw The Matrix and Fight Club this year (making certain team members feel very old). Hates tomatoes, apart from on pizza... there's a theme here. Loves to get lost in anime, open-world games and restaurants, the last one because there's always something interesting going on in the kitchen.
Kat Aa. Strømsvåg
That one weird 3D Artist who loves optimising! Kat worked in education for 6 years and therefore counts themself as 600 years old, mentally speaking. They love dogs the most but other animals too, nature in general, and very specifically "funny-looking" plants. Google 'Stephania Cepharantha' at your own risk!
We're a small core team but we work with a great bunch of contractors across all disciplines. Special shoutouts to:
Andy Grier, Phi Dinh, Jacob Briggs, Simon Roth, Sid Harthan, Moo Yu, Ewan Brock, Gavin Harrison, Alice Duke, John Aggs, Jon Denton, Jade Law, David Meikle, Gavin Spence and Damion Sheppard.
We do everything we can to support and nurture the future talent of the industry. We work with CAPA, ELAM and other institutions to place students in our company, working on real projects, and ending up with their names in the credits of actual games. Big love to all those we've worked with so far:
Alexandre Scheurer, Ashley Erickson, Brooke Cilley, Chris Naing, Connor Walls, Edward Baptiste, Ellie Vong, Ellis Devonish, Emily Carlson, Iliana Meletiou, Jacqueline Wick, Joan Bambery, Larissa Lee, Lina Widodo, Mason Kowalski, Maxwell Shapiro, Nicole Puscas, Olivia Myers, Raiyana Haque, Xavier Adams & Zeda Bartlett-Duhr.
We are a part of the tentacle zone, we work in a game focused co-working space in the centre of London.