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EXPERIENCED Team
SAVVY Leadership
SAFE Hands
FUTURE Generation of Talent

...we DELIGHT PLAYERS

with WHOLESOME GAMES

made with a WITTY TWIST

OVERVIEW

Our sweet spot is on PC & Console - where we can help you build or leverage a community around brilliant games - be that expanding on existing projects smartly, or helping you bring games over from other platforms with care & attention to open up a whole new audience of excited players.

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DLC

We’re incredibly well positioned to deliver DLC that expands upon an already successful game. We love to riff and jam on existing IP and mechanics. In fact that’s how we start most of our internal projects!

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CO-DEV

Our deep & wide-ranging experience across all types and sizes of teams, clients, projects, genres, platforms and business models gives us a unique ability to adapt and serve almost any project you need development help with.

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PC PORTS

We’re particularly chuffed with what we brought to the table for King of Crabs on PC. Audiences are different across every platform, and we’ve been self publishing on PC for over a decade. We know what we’re doing.

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SPECIALISMS

Tech Art - VR - Multiplayer - Prototyping - Game Design - Procedural Generation - Level Design - 2D & 3D Art - Pitching

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GENRES

Action - Shooter - Arcade - Horror - Simulation - Building - Comedy - Physics - RPG - Puzzle - Farming - PvP - MMO - Singleplayer - Co-op - 3rd person - 1st person - and more…

TL;DR

WHO ARE WE?

Our team is diverse, motivated, and experienced! 

 

We’ve worked on all kinds of tech & engines, to every brief imaginable, with Multiplayer, Gameplay & PC as common focuses.

Spilt Milk Studios is modern, agile and efficient.

A central London office acts as our base, while we work remote-first & are able to hire the best talent from around the world.

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Roles across all of development

Tech Art - Game Design - Code - Audio Design - 2D Art - 3D Art - QA - Production - Community Management - Writing - Level Design

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CASE STUDY 01

GAME
PLATFORM
 
CLIENT
 
THE WORK:
  • Co-develop the Steam port (Code & Design)

  • Handle self-publishing on Steam (client was focused on mobile)

  • Community Management (discord, social channels & Steam)

  • Valve stakeholder management (sales advice, partnering, opportunities)

"The kind of game you'll play for 3hrs on the first play." - Steam User Review

OUTCOMES:
  • 200,000+ downloads in first 20 days

  • Featured in Steam’s “Top Releases of July 2020”

  • 1.7 million+ Steam downloads to date

  • Lifetime ‘mostly positive’ (79%) rating on Steam

“Spilt Milk gave expert technical assistance for the Steam port of King of Crabs which helped us accelerate our product launch. The team’s knowledge and experience on the platform were invaluable to us successfully launching on Steam for the first time.” - Chris Dawson, Co-Founder @ Robot Squid

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CASE STUDY 02

GAME
PLATFORMS
 
CLIENT
 
THE WORK:
  • Game Design (300+ Challenges for extended & expert play)

  • Level Design (implementing them across ~50 levels)

“Spilt Milk stepped in to help us out with OOW, providing their excellent design skills to help us create and implement over 300 challenges! They got in there, picked up the tools, gelled with the team, and did a fantastic job of implementation. We couldn't have got the game over the line without them!” - John Ribbins, Creative Director @ Roll7

OUTCOMES:
  • Game shipped on time and on budget, on PC, PS4, PS5, Xbox One, Xbox Series X & Switch

  • Lifetime ‘very positive’ (91%) rating on Steam

  • 87 on Metacritic

“OlliOlli World takes Roll7's refined 2D skateboarding concept to cosmic heights.” - NintendoLife

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MINI CASE STUDIES

THE GAMES: TerraTech, Project 2 (TBA), Project 3 (TBA)

THE WORK:

  • Camera systems

  • Weapon systems

  • NetEase SDK implementation

  • Pitch & High Level Design

ENDORSEMENT:

“Their professionalism, flexibility and experience meant that they were able to slot right into our team during full production and were productive to our highest standards from day 1.” - Russ Clarke, Founder @ Payload Studios

THE GAMES:  Unannounced Management/Tycoon Game

THE WORK:

  • Design, spec & scope building systems

  • Pivot/rework of existing design materials

  • Production & process

ENDORSEMENT:

“I can't recommend the team at Spilt Milk enough. They joined us mid-way through a project to help solve a number of critical design challenges. Their contributions allowed us to deliver on time, on budget & exceeded all expectations. Not only are they a lovely bunch of people, they're also consummate professionals. ” - Sam Ibbitson, CEO @ Meteor Pixel

THE GAMES: Unannounced VR Action Game

THE WORK:

  • Online Multiplayer/Co-op systems

ENDORSEMENT:

“Spilt Milk's expertise - around engine, gameplay and network code in particular - has been invaluable in the development of our brand new VR IP” - Gary Lloyd, co-founder, Sigtrap Games

THE GAMES: Deathground 

THE WORK:

  • AI systems

  • AI perception

  • Online Multiplayer/Co-op systems

ENDORSEMENT:

“Spilt Milk brought their knowledge to help shape the AI foundations of the game. Their professionalism and reliability were a welcome addition to help us navigate the challenges AI can bring, and helped guide that direction. We would definitely recommend them!” - Adam Da Rocha, CTO @ Jawdrop Interactive

FULL SOFTOGRAPHY

KEY:
💸 commercial release
🌈non-commercial
🧪prototype

🎓student/industry brief

OUR GAMES (newest to oldest)

💸 Trash Goblin (PC)

💸 Super Adventure Team (PC & Facebook Gaming)

🎓 Idle RPG (PC)

💸 Super Blast Island (PC & Facebook Gaming)

🎓 Silvestris (PC)

💸 Super Doom Wall (PC & Facebook Gaming)
🎓 Star Stranded (PC)

🎓 Legend of Pike Ross (PC)

🧪 Sellswords  (PC)

🎓 Project Noazark  (PC)

🎓 Project Wolves  (PC)

🎓 Project Wulves  (PC)

🧪 Chasm Fall (VR)

💸 Fascism Fighters 4000 (PC)

🎓 Pug Golf (PC)

🎓 Lagoon (PC)

🧪 Stargrave (PC)

🌈 Rinse Aid (PC)
🧪 Kaiju Cover Shooter  (PC)

💸 Peck N Run (PC)
🌈 A Verdant Hue (PC)
💸 Lazarus (PC)

🧪 Waterways  (PC)

💸 The Legend of Tango (PC)

💸 Tango Fiesta (PC, Xbox One, PS4)

🌈 Hugatron (PC)
🌈 TOMB (VR)

💸 Best of British: Summer Games (Mobile)

💸 Best of British: Winter Games (Mobile)

🧪 Stupid Bear (Mobile)

🧪 Smash the Block (Mobile)
💸 Hard Lines (Mobile)
💸 Crunch: The Game (Mobile)

WORK FOR HIRE
💸 Olli Olli World [Roll7] (PC, Consoles)

💸 TerraTech [Payload Studios] (PC)

🧪 TBA [Payload Studios] (PC)

💸 Warped Kart Racers [Electric Square] (Mobile)

💸 TBA [Singer Studios] (VR)
💸 TBA [Sigtrap Game] (TBA)

🧪 TBA [Nouveau Niche] (Mobile)

🧪 TBA [Meteor Pixel](PC)

🧪 TBA [Auroch Digital] (PC)

🧪 Big Squad [Iron Galaxy] (Mobile)

🌈 Arctic Meltdown [Wellcome Trust] (PC)

🧪 Fire Fighter Fighters [Iron Galaxy] (PC)

🧪 Car Runners [Copper Horse] (Mobile)

🧪 Dark Seas [Copper Horse] (PC)

💸 Deathground [Jawdrop Games] (PC)

💸 King of Crabs [Robot Squid] (PC)
💸 Crackdown 2 DLC [Ruffian Games] (X360)
💸 Transport Tycoon [AppyNation] (Mobile)

💸 World’s Biggest Wordsearch [AppyNation] (Mobile)
💸 Fluid Football [AppyNation] (Mobile)

💸 Word Forward [AppyNation] (Mobile)
💸 Hero Bears [AppyNation] (Mobile)

KEY PREVIOUS ROLES
💸 Angry Birds GO! [Rovio] (Mobile)
💸 EVE Online [CCP Games] (PC)

💸 Forza Street [Microsoft] (Mobile)
💸 Final Fight: DI [Capcom/Proper Games] (X360, PS3)

💸 Flock! [Capcom/Proper Games] (X360, PS3)
💸 APB [Realtime Worlds] (PC)

MAKING A DIFFERENCE

We’re committed to changing the makeup of the games industry! We ensure people get experience on real games that actually ship. They finish their time with us having been an intrinsic part of our dev team, and with a credit in a game.

1) Focus on candidates from diverse & underrepresented backgrounds
2) Train up talented Graduates & Juniors
3) Apprentice-driven pipeline; learning & growing together

PLACEMENTS

  • 24 over 2.5 years

  • 80% not white males

  • National & International students

  • 9-12 week placements

  • 1-2 week work experience

ACADEMIA

  • Industry Briefs & Mentoring

  • 9 teams & games so far!

  • University & College teams

  • Ship games under Spilt Milk Shake

MENTORING

  • 5 mentees and counting

  • Bame in Games

  • Tentacle Zone Incubator

  • Limit Break mentoring

  • Develop FTUE Panel founder

INDUSTRY

Our dedication to nurturing future talent is an extension of our commitment to improving the industry. We’re active & serious members of all kinds of organisations like BAFTA, UKIE, Special Effect & the Develop Conference Advisory Board.

EXPERIENCE POINTS

BRANDS & COMPANIES
WE'VE WORKED WITH

PLATFORMS WE'VE SHIPPED ON

SOFTWARE EXPERIENCE

GET US INVOLVED...

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  • discord
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  • LinkedIn
  • Twitter

...we guarantee you won't cry about it.

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